I used spyder from anaconda, but any python version will do.Ģ. You will of course have to run this script before starting your server when you've modified your mod subscriptions.ġ. So it should be safe to include other mods or symlinks elsewhere. It should only modify symlinks that are linked to your steam starbound workshop directory. The idea is that with symlinks the server mods will stay in sync with the client mods. Instead of copying them one by one I wrote a python3 script that creates symlinks to the workshop directory. Don't forget you've turned sync off for that game though, or you'll probably end up back here again at some point, wondering why your game saves won't sync.I couldn't find an easy way to get the mods I had in single player over to the server. Saves are stored in different places on a per-game basis, so have a quick online search to see where you're likely to find the save file location for each specific game.Īnd, there you go you should now be able to continue where you left off. Then it's a case of finding the save you want, and downloading it to where you need it to be-whether that's a external hard drive, or your chosen games save directory. Once there, you should be able to pick out which game you're trying to download the saves for (use Ctrl+F to search the page), and click Show Files in the right hand column. Then simply navigate to the View Steam Cloud page on the Steam website, and get yourself logged in, if you're not already. That's just so you don't confuse Steam, or yourself. If that didn't work, you may want to uncheck Keep games save in the Steam Cloud again, if you're using the device you intend to play on. Hopefully, after a moment, your saves should appear in the games save menu.
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